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	<title>Cowboy Programming</title>
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	<link>http://cowboyprogramming.com</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<title>AURemoteIOServer Error getting default device UID: &#8216;!obj&#8217;</title>
		<link>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/</link>
		<comments>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:15:14 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=236</guid>
		<description><![CDATA[Normally when  get an novel error message I just look it up on the internet, and get some clue as to the solution.  But this was a first, no clue at all.  Even the &#8220;AURemoteIOServer&#8221; hardly showed up at all.  So I though I&#8217;d share my solution, to help the three other people who have [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>iPhone OpenAL Linking Problem</title>
		<link>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/</link>
		<comments>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 20:23:04 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=207</guid>
		<description><![CDATA[If you are having linker problems like:
ld warning: in /Library/Frameworks//OpenAL.framework/OpenAL, file is not of required architecture
Undefined symbols:
&#8220;_alSourcePlay&#8221;, referenced from:
SoundEngineEffect::Start()      in SoundEngine.o
SoundEngineEffect::PlaybackProc(void*)   in SoundEngine.o
Then the problem is that you have an OpenAL framework in /Library/Frameworks and XCode is looking there first.
The simple solution is to delete or rename it.  But that&#8217;s not very [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Some Uses of SQL Databases in Game Development</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 04:30:52 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117</guid>
		<description><![CDATA[RELATIONAL DATABASES
Relational Databases are sometimes  viewed as being in the domain of business applications and web development.  You would use a relational database for boring applications such as inventory, accounting, or implementing a shopping cart system for a commercial web site.  Databases can be viewed by game-programmers as old-fashioned, large, slow, and [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Custom responsiveness measuring device</title>
		<link>http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device/</link>
		<comments>http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 00:56:59 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=179</guid>
		<description><![CDATA[I&#8217;ve had some good feedback from my Measuring Responsiveness in Video Game article, which explains how to use a cheap camera to measure the lag between presing a button and the result appearing on screen.   One of the problems with the method I was using is that it does not let you measure responsiveness [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>My coding practices in 1991</title>
		<link>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/</link>
		<comments>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 17:55:32 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=176</guid>
		<description><![CDATA[I wrote this in 1991, when I was writing Amiga and Atari ST games for Ocean Software in Manchester, UK.   I think at the time I was working on Parasol Stars.    It&#8217;s an interesting look at a simpler time in games programming.   

An explanation of my 68000 development [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Debugging Memory Corruption in Game Development</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 15:42:31 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155</guid>
		<description><![CDATA[Definition:  Memory corruption is an unexpected change in the  contents of a memory location.
 The symptoms of memory  corruption can range from hard crashes, all the way through minor glitches, to  no symptoms at all. The causes of memory corruption are many and varied, and  include memory corruption itself.   In this [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>CPanel Hotlink Protection Breaks WP Permalinks</title>
		<link>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/</link>
		<comments>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 05:08:15 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=148</guid>
		<description><![CDATA[I was messing with the hotlink protection in CPanel, and just toggled it on and off, unfortunately this broke the permalinks in wordpress.  Specifically it removed the line:
RewriteEngine On
In .htaccess
Took me a while to track down.
With wp-supercache, the mod_rewrite part of your .htaccess should look like:
&#60;IfModule mod_rewrite.c&#62;
# BEGIN WordPress

RewriteEngine On
RewriteBase /
#RewriteCond %{QUERY_STRING} !.*s=.*
#RewriteCond %{HTTP_COOKIE} [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
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		<title>The CheckWord Pricing Experiment</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/</link>
		<comments>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 19:46:23 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143</guid>
		<description><![CDATA[I release my Scrabble word checker CheckWord about a month ago, for free, on the iTune App Store.  I later released a significant update, which added a lot of new features &#8211; specifically word generation and annagrams.  I kept this free, even though I&#8217;d put a lot of work into it, and several people told [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>CheckWord Reviews</title>
		<link>http://cowboyprogramming.com/2008/07/23/checkword-reviews/</link>
		<comments>http://cowboyprogramming.com/2008/07/23/checkword-reviews/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 17:49:01 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=141</guid>
		<description><![CDATA[My Scrabble word checker &#8220;CheckWord&#8221; for the iPhone has got a surprisingly large number of reviews and comments for such a simple application.  I think this is probably because it was a launch app, the the early adopters are just going through every single app they can get their hands on.    [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/07/23/checkword-reviews/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>CheckWord &#8211; My iPhone Scrabble word checker app</title>
		<link>http://cowboyprogramming.com/2008/07/10/checkword-my-iphone-scrabble-word-checker-app/</link>
		<comments>http://cowboyprogramming.com/2008/07/10/checkword-my-iphone-scrabble-word-checker-app/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 01:48:33 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=138</guid>
		<description><![CDATA[I&#8217;ve been working on a iPhone game (NineSpeed) on and off for a while &#8211; although recently it has been mostly off.  So when I got an email from Apple last Wednesday, telling me to submit my game by Monday to get in the app store for launch, then this spurred me into some kind [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/07/10/checkword-my-iphone-scrabble-word-checker-app/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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