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	<title>Cowboy Programming</title>
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	<link>http://cowboyprogramming.com</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<title>Words With Friends word list changes</title>
		<link>http://cowboyprogramming.com/2010/12/26/words-with-friends-word-list-changes/</link>
		<comments>http://cowboyprogramming.com/2010/12/26/words-with-friends-word-list-changes/#comments</comments>
		<pubDate>Sun, 26 Dec 2010 18:53:18 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=278</guid>
		<description><![CDATA[Words With Friends is a popular &#8220;Scrabble&#8221; style word game on the iOS. To judge if a word is playable or not it uses a modified version of the Enable1 word list. The WWF list has some deletions and some additions: This is the command I used to find the lists of changed words between [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>1995 Programming on the Sega Saturn</title>
		<link>http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/</link>
		<comments>http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:36:26 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=257</guid>
		<description><![CDATA[This is a document I wrote in 1995, while working on Neversoft&#8217;s first game: Skeleton Warriors.  It was the first game I&#8217;d worked on where I did not use 68K Assembly. The photo shows me at work around that time. The Saturn dev kit (the &#8220;Small Box&#8221; and the ICE) is on the right. The [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Customizing Home Page Bookmarks on iPhone and iPad</title>
		<link>http://cowboyprogramming.com/2010/05/28/customizing-home-page-bookmarks-on-iphone-and-ipad/</link>
		<comments>http://cowboyprogramming.com/2010/05/28/customizing-home-page-bookmarks-on-iphone-and-ipad/#comments</comments>
		<pubDate>Sat, 29 May 2010 03:24:45 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=255</guid>
		<description><![CDATA[Sometimes you want to set a bookmark on the home page that has arbitrary text (like some search parameters) in the URL, but navigating to that URL forwards you to another URL that strips off the parameters. On the iPhone and iPad you can edit bookmarks after you create them, but if you make you [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2010/05/28/customizing-home-page-bookmarks-on-iphone-and-ipad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>AURemoteIOServer Error getting default device UID: &#8216;!obj&#8217;</title>
		<link>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/</link>
		<comments>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:15:14 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=236</guid>
		<description><![CDATA[Normally when  get an novel error message I just look it up on the internet, and get some clue as to the solution.  But this was a first, no clue at all.  Even the &#8220;AURemoteIOServer&#8221; hardly showed up at all.  So I though I&#8217;d share my solution, to help the three other people who have [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2009/05/20/auremoteioserver-error-getting-default-device-uid-obj/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<title>iPhone OpenAL Linking Problem</title>
		<link>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/</link>
		<comments>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 20:23:04 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=207</guid>
		<description><![CDATA[If you are having linker problems like: ld warning: in /Library/Frameworks//OpenAL.framework/OpenAL, file is not of required architecture Undefined symbols: &#8220;_alSourcePlay&#8221;, referenced from: SoundEngineEffect::Start()      in SoundEngine.o SoundEngineEffect::PlaybackProc(void*)   in SoundEngine.o Then the problem is that you have an OpenAL framework in /Library/Frameworks and XCode is looking there first. The simple solution is to delete [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<title>Some Uses of SQL Databases in Game Development</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 04:30:52 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117</guid>
		<description><![CDATA[RELATIONAL DATABASES Relational Databases are sometimes viewed as being in the domain of business applications and web development. You would use a relational database for boring applications such as inventory, accounting, or implementing a shopping cart system for a commercial web site. Databases can be viewed by game-programmers as old-fashioned, large, slow, and replete with [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Custom responsiveness measuring device</title>
		<link>http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device/</link>
		<comments>http://cowboyprogramming.com/2008/12/03/custom-responsiveness-measuring-device/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 00:56:59 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=179</guid>
		<description><![CDATA[I&#8217;ve had some good feedback from my Measuring Responsiveness in Video Game article, which explains how to use a cheap camera to measure the lag between presing a button and the result appearing on screen.   One of the problems with the method I was using is that it does not let you measure responsiveness [...]]]></description>
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		<slash:comments>23</slash:comments>
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		<title>My coding practices in 1991</title>
		<link>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/</link>
		<comments>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 17:55:32 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=176</guid>
		<description><![CDATA[I wrote this in 1991, when I was writing Amiga and Atari ST games for Ocean Software in Manchester, UK. I think at the time I was working on Parasol Stars. It&#8217;s an interesting look at a simpler time in games programming. An explanation of my 68000 development system - by Mick West ------------------------------------------------------------ The [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
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		<title>Debugging Memory Corruption in Game Development</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 15:42:31 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155</guid>
		<description><![CDATA[Definition:  Memory corruption is an unexpected change in the contents of a memory location. The symptoms of memory corruption can range from hard crashes, all the way through minor glitches, to no symptoms at all. The causes of memory corruption are many and varied, and include memory corruption itself.   In this article I attempt to [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>CPanel Hotlink Protection Breaks WP Permalinks</title>
		<link>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/</link>
		<comments>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 05:08:15 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=148</guid>
		<description><![CDATA[I was messing with the hotlink protection in CPanel, and just toggled it on and off, unfortunately this broke the permalinks in wordpress. Specifically it removed the line: RewriteEngine On In .htaccess Took me a while to track down. With wp-supercache, the mod_rewrite part of your .htaccess should look like: &#60;IfModule mod_rewrite.c&#62; # BEGIN WordPress [...]]]></description>
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		<slash:comments>18</slash:comments>
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