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	<title>Cowboy Programming &#187; Search Results  &#187;  br</title>
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	<link>http://cowboyprogramming.com</link>
	<description>Game Development and General Hacking by the Old West</description>
	<lastBuildDate>Fri, 11 Jun 2010 14:56:49 +0000</lastBuildDate>
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		<title>1995 Programming on the Sega Saturn</title>
		<link>http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/</link>
		<comments>http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:36:26 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=257</guid>
		<description><![CDATA[This is a document I wrote in 1995, while working on Neversoft&#8217;s first game: Skeleton Warriors.  It was the first game I&#8217;d worked on where I did not use 68K Assembly.
The photo shows me at work around that time.  The Saturn dev kit (the &#8220;Small Box&#8221; and the ICE) is on the right.

The State [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone OpenAL Linking Problem</title>
		<link>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/</link>
		<comments>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 20:23:04 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=207</guid>
		<description><![CDATA[If you are having linker problems like:
ld warning: in /Library/Frameworks//OpenAL.framework/OpenAL, file is not of required architecture
Undefined symbols:
&#8220;_alSourcePlay&#8221;, referenced from:
SoundEngineEffect::Start()      in SoundEngine.o
SoundEngineEffect::PlaybackProc(void*)   in SoundEngine.o
Then the problem is that you have an OpenAL framework in /Library/Frameworks and XCode is looking there first.
The simple solution is to delete or rename it.  But that&#8217;s not very [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2009/03/20/iphone-openal-linking-problem/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Some Uses of SQL Databases in Game Development</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 04:30:52 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117</guid>
		<description><![CDATA[RELATIONAL DATABASES
Relational Databases are sometimes  viewed as being in the domain of business applications and web development.  You would use a relational database for boring applications such as inventory, accounting, or implementing a shopping cart system for a commercial web site.  Databases can be viewed by game-programmers as old-fashioned, large, slow, and [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>My coding practices in 1991</title>
		<link>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/</link>
		<comments>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 17:55:32 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=176</guid>
		<description><![CDATA[I wrote this in 1991, when I was writing Amiga and Atari ST games for Ocean Software in Manchester, UK.   I think at the time I was working on Parasol Stars.    It&#8217;s an interesting look at a simpler time in games programming.   

An explanation of my 68000 development [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Debugging Memory Corruption in Game Development</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/</link>
		<comments>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 15:42:31 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155</guid>
		<description><![CDATA[Definition:  Memory corruption is an unexpected change in the  contents of a memory location.
 The symptoms of memory  corruption can range from hard crashes, all the way through minor glitches, to  no symptoms at all. The causes of memory corruption are many and varied, and  include memory corruption itself.   In this [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>CPanel Hotlink Protection Breaks WP Permalinks</title>
		<link>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/</link>
		<comments>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 05:08:15 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=148</guid>
		<description><![CDATA[I was messing with the hotlink protection in CPanel, and just toggled it on and off, unfortunately this broke the permalinks in wordpress.  Specifically it removed the line:
RewriteEngine On
In .htaccess
Took me a while to track down.
With wp-supercache, the mod_rewrite part of your .htaccess should look like:
&#60;IfModule mod_rewrite.c&#62;
# BEGIN WordPress

RewriteEngine On
RewriteBase /
#RewriteCond %{QUERY_STRING} !.*s=.*
#RewriteCond %{HTTP_COOKIE} [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/08/18/cpanel-hotlink-protection-breaks-wp-permalinks/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Toggling Hotlink Protection in CPanel Kills Wordpress Permalinks</title>
		<link>http://cowboyprogramming.com/toggling-hotlink-protection-in-cpanel-kills-wordpress-permalinks/</link>
		<comments>http://cowboyprogramming.com/toggling-hotlink-protection-in-cpanel-kills-wordpress-permalinks/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 05:05:53 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?page_id=146</guid>
		<description><![CDATA[I was messing with the hotlink protection in CPanel, and just toggled it on and off, unfortunately this broke the permalinks in wordpress.  Specifically it removed the line:
RewriteEngine On
In .htaccess
Took me a while to track down.
With wp-supercache, the mod_rewrite part of your .htaccess should look like:

# BEGIN WordPress
RewriteEngine On
RewriteBase /
#RewriteCond %{QUERY_STRING} !.*s=.*
#RewriteCond %{HTTP_COOKIE} !^.*comment_author_.*$
#RewriteCond [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/toggling-hotlink-protection-in-cpanel-kills-wordpress-permalinks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The CheckWord Pricing Experiment</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/</link>
		<comments>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 19:46:23 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143</guid>
		<description><![CDATA[I release my Scrabble word checker CheckWord about a month ago, for free, on the iTune App Store.  I later released a significant update, which added a lot of new features &#8211; specifically word generation and annagrams.  I kept this free, even though I&#8217;d put a lot of work into it, and several people told [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Measuring Responsiveness in Video Games</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/</link>
		<comments>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/#comments</comments>
		<pubDate>Fri, 30 May 2008 17:59:41 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120</guid>
		<description><![CDATA[In this article I suggest that the specifications of a video game should always include a measure called &#8220;response time&#8221; (also called &#8220;lag&#8221;, &#8220;controller lag&#8221;, or &#8220;input latency&#8221;).  Response time is defined as the time between the player using the controller, and the results appearing on the screen.  Example:  Pressing the trigger [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<title>Programming Responsiveness</title>
		<link>http://cowboyprogramming.com/2008/05/27/programming-responsiveness/</link>
		<comments>http://cowboyprogramming.com/2008/05/27/programming-responsiveness/#comments</comments>
		<pubDate>Tue, 27 May 2008 21:53:10 +0000</pubDate>
		<dc:creator>Mick West</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://cowboyprogramming.com/?p=118</guid>
		<description><![CDATA[[Update: This is a technical article on the causes of lag.  If you want the article on measuring lag, then click here]
Responsiveness is something that can make or break a game at first impression. This is especially true in reviews where a game with poor responsiveness will be described as being &#8220;sluggish&#8221;, &#8220;unresponsive&#8221;, &#8220;floaty&#8221; or [...]]]></description>
		<wfw:commentRss>http://cowboyprogramming.com/2008/05/27/programming-responsiveness/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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