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	<title>Comments on: Some Uses of SQL Databases in Game Development</title>
	<atom:link href="http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/</link>
	<description>Game Development and General Hacking by the Old West</description>
	<lastBuildDate>Tue, 20 Jul 2010 15:03:31 +0000</lastBuildDate>
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		<title>By: Vkkumar</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-154437</link>
		<dc:creator>Vkkumar</dc:creator>
		<pubDate>Sat, 06 Mar 2010 13:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-154437</guid>
		<description>Excellent info on relational databases brother it looks like as if i have read a quick book on this topic.thanx for sharing this knowledge with us.</description>
		<content:encoded><![CDATA[<p>Excellent info on relational databases brother it looks like as if i have read a quick book on this topic.thanx for sharing this knowledge with us.</p>
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	<item>
		<title>By: Rein</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-151633</link>
		<dc:creator>Rein</dc:creator>
		<pubDate>Mon, 22 Feb 2010 12:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-151633</guid>
		<description>Actually, not every database system requires a server. SQLite consists just of the sqlite file (the database) and a library manipulating this database.</description>
		<content:encoded><![CDATA[<p>Actually, not every database system requires a server. SQLite consists just of the sqlite file (the database) and a library manipulating this database.</p>
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	<item>
		<title>By: To assert or not to assert &#124; .mischief.mayhem.soap.</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-144134</link>
		<dc:creator>To assert or not to assert &#124; .mischief.mayhem.soap.</dc:creator>
		<pubDate>Wed, 06 Jan 2010 21:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-144134</guid>
		<description>[...] every crash report). Iâ€™d definitelly would like to experiment with central assert database (see Mick Westâ€™s article). Later it can searched for recent asserts, see which fail most often etc. There is no good way to [...]</description>
		<content:encoded><![CDATA[<p>[...] every crash report). Iâ€™d definitelly would like to experiment with central assert database (see Mick Westâ€™s article). Later it can searched for recent asserts, see which fail most often etc. There is no good way to [...]</p>
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	<item>
		<title>By: pýrlanta</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-139094</link>
		<dc:creator>pýrlanta</dc:creator>
		<pubDate>Sun, 29 Nov 2009 20:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-139094</guid>
		<description>Storing data in flat files is better practice.</description>
		<content:encoded><![CDATA[<p>Storing data in flat files is better practice.</p>
]]></content:encoded>
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	<item>
		<title>By: postgresql fanboy</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-132736</link>
		<dc:creator>postgresql fanboy</dc:creator>
		<pubDate>Thu, 01 Oct 2009 23:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-132736</guid>
		<description>I use postgresql for games now, switched to postgresql after  sun oracle got mysql</description>
		<content:encoded><![CDATA[<p>I use postgresql for games now, switched to postgresql after  sun oracle got mysql</p>
]]></content:encoded>
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	<item>
		<title>By: Kirk</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-128698</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-128698</guid>
		<description>well what is great about storing data in the cloud is it means being able to work from any computer, accessing your files is not limited to one rig... however if the internet is down, local storage is second best to none...</description>
		<content:encoded><![CDATA[<p>well what is great about storing data in the cloud is it means being able to work from any computer, accessing your files is not limited to one rig&#8230; however if the internet is down, local storage is second best to none&#8230;</p>
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	<item>
		<title>By: Raymund @ Pinoy Social Network</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-127148</link>
		<dc:creator>Raymund @ Pinoy Social Network</dc:creator>
		<pubDate>Sun, 09 Aug 2009 02:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-127148</guid>
		<description>What about the current trend of storing data in the cloud? Similar to what Amazon (Simpledisk) and Google (BigTable) is providing?</description>
		<content:encoded><![CDATA[<p>What about the current trend of storing data in the cloud? Similar to what Amazon (Simpledisk) and Google (BigTable) is providing?</p>
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		<title>By: Gareth Lees</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-114747</link>
		<dc:creator>Gareth Lees</dc:creator>
		<pubDate>Thu, 04 Jun 2009 07:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-114747</guid>
		<description>Thanks for the article, this is one for the bookmark list.

@Anonymous: How can storage in flat files EVER be good practise? You can&#039;t reliably enforce referential integrity therefore at some point your data will corrupt. Remember also, that by using a RDBMS it is fairly simple to look at different entities by referencing from others, can you easily and efficiently do this with flat files?</description>
		<content:encoded><![CDATA[<p>Thanks for the article, this is one for the bookmark list.</p>
<p>@Anonymous: How can storage in flat files EVER be good practise? You can&#8217;t reliably enforce referential integrity therefore at some point your data will corrupt. Remember also, that by using a RDBMS it is fairly simple to look at different entities by referencing from others, can you easily and efficiently do this with flat files?</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-95168</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 16 Mar 2009 17:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-95168</guid>
		<description>Storing data in flat files is better practice.</description>
		<content:encoded><![CDATA[<p>Storing data in flat files is better practice.</p>
]]></content:encoded>
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	<item>
		<title>By: Freelance programmer</title>
		<link>http://cowboyprogramming.com/2008/12/29/some-uses-of-sql-databases-in-game-development/comment-page-1/#comment-92992</link>
		<dc:creator>Freelance programmer</dc:creator>
		<pubDate>Tue, 10 Mar 2009 11:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=117#comment-92992</guid>
		<description>You can&#039;t beat MySQL for this kind of thing if:

- you need to easily and quickly generate reports/filters etc.
- you have masses of data (although if you have masses of warnings/errors then you have bigger problems to worry about...)</description>
		<content:encoded><![CDATA[<p>You can&#8217;t beat MySQL for this kind of thing if:</p>
<p>- you need to easily and quickly generate reports/filters etc.<br />
- you have masses of data (although if you have masses of warnings/errors then you have bigger problems to worry about&#8230;)</p>
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