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	<title>Comments on: Debugging Memory Corruption in Game Development</title>
	<atom:link href="http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<item>
		<title>By: baju korea</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-139528</link>
		<dc:creator>baju korea</dc:creator>
		<pubDate>Fri, 04 Dec 2009 10:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-139528</guid>
		<description>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. I think your article offers some great starting points for debugging.</description>
		<content:encoded><![CDATA[<p>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. I think your article offers some great starting points for debugging.</p>
]]></content:encoded>
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	<item>
		<title>By: Alexander Churanov</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-139429</link>
		<dc:creator>Alexander Churanov</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-139429</guid>
		<description>Nobody mentions the valgrind. It&#039;s more effective than some medieval approaches.</description>
		<content:encoded><![CDATA[<p>Nobody mentions the valgrind. It&#8217;s more effective than some medieval approaches.</p>
]]></content:encoded>
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	<item>
		<title>By: iphone application developers</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-134263</link>
		<dc:creator>iphone application developers</dc:creator>
		<pubDate>Thu, 15 Oct 2009 06:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-134263</guid>
		<description>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. nice programming tips..
thank you..</description>
		<content:encoded><![CDATA[<p>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. nice programming tips..<br />
thank you..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Baju Muslim</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-134001</link>
		<dc:creator>Baju Muslim</dc:creator>
		<pubDate>Mon, 12 Oct 2009 16:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-134001</guid>
		<description>I often deal with debug web development, I often spend much time on it. but seeing this article how to debugging game development, makes me think that debug a web is far easier.

Nice article.</description>
		<content:encoded><![CDATA[<p>I often deal with debug web development, I often spend much time on it. but seeing this article how to debugging game development, makes me think that debug a web is far easier.</p>
<p>Nice article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: busana muslim</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-126773</link>
		<dc:creator>busana muslim</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-126773</guid>
		<description>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. I think your article offers some great starting points for debugging.</description>
		<content:encoded><![CDATA[<p>nice post, When talking about game development as a whole, it is difficult to cover all the major symptoms of memory corruption. I think your article offers some great starting points for debugging.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shaw</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-72992</link>
		<dc:creator>Shaw</dc:creator>
		<pubDate>Mon, 05 Jan 2009 03:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-72992</guid>
		<description>Woah, I gotta admit, I&#039;m definitely more of the user than the programmer, but I tell you, sometimes I bit** about how much games cost, but then I see what really goes into making things come together...So I guess, to some extent, it is worth the few bucks I spend for hours of glitch free entertainment! Shaw</description>
		<content:encoded><![CDATA[<p>Woah, I gotta admit, I&#8217;m definitely more of the user than the programmer, but I tell you, sometimes I bit** about how much games cost, but then I see what really goes into making things come together&#8230;So I guess, to some extent, it is worth the few bucks I spend for hours of glitch free entertainment! Shaw</p>
]]></content:encoded>
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	<item>
		<title>By: pixelame.net</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-55311</link>
		<dc:creator>pixelame.net</dc:creator>
		<pubDate>Sat, 11 Oct 2008 21:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-55311</guid>
		<description>&lt;strong&gt;Memory Corruption en el desarrollo de videojuegos...&lt;/strong&gt;

Este interesantísimo artículo de Mick West nos habla de la corrupción de la memoria durante la programación de videojuegos y qué se puede hacer si ocurre....</description>
		<content:encoded><![CDATA[<p><strong>Memory Corruption en el desarrollo de videojuegos&#8230;</strong></p>
<p>Este interesantísimo artículo de Mick West nos habla de la corrupción de la memoria durante la programación de videojuegos y qué se puede hacer si ocurre&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: Busana Muslim</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-55059</link>
		<dc:creator>Busana Muslim</dc:creator>
		<pubDate>Wed, 08 Oct 2008 11:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-55059</guid>
		<description>nice programming tips..
thank you..</description>
		<content:encoded><![CDATA[<p>nice programming tips..<br />
thank you..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-46328</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-46328</guid>
		<description>Ah yes, I think I had planned to add caching and DMA bugs, and probably multi-threading - all of which can cause memory corruption in ways that are very very difficult to track down.</description>
		<content:encoded><![CDATA[<p>Ah yes, I think I had planned to add caching and DMA bugs, and probably multi-threading &#8211; all of which can cause memory corruption in ways that are very very difficult to track down.</p>
]]></content:encoded>
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	<item>
		<title>By: systematicgaming</title>
		<link>http://cowboyprogramming.com/2008/09/09/debugging-memory-corruption-in-game-development/comment-page-1/#comment-46207</link>
		<dc:creator>systematicgaming</dc:creator>
		<pubDate>Tue, 16 Sep 2008 07:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=155#comment-46207</guid>
		<description>Not many people discuss such specific debugging issues. I agree everyone above, great article.  

You&#039;re missing a my favorite reason - caching issues.  Most common in graphics bugs, and not visible by the debugger.  Fun!

You also didn&#039;t mention my one of my pet peeves with programmers who just claim that every &quot;random&quot; crash is due to someone else stomping on memory, instead of actually debugging the issue.</description>
		<content:encoded><![CDATA[<p>Not many people discuss such specific debugging issues. I agree everyone above, great article.  </p>
<p>You&#8217;re missing a my favorite reason &#8211; caching issues.  Most common in graphics bugs, and not visible by the debugger.  Fun!</p>
<p>You also didn&#8217;t mention my one of my pet peeves with programmers who just claim that every &#8220;random&#8221; crash is due to someone else stomping on memory, instead of actually debugging the issue.</p>
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