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	<title>Comments on: The CheckWord Pricing Experiment</title>
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	<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-81365</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Mon, 02 Feb 2009 04:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-81365</guid>
		<description>erm, so they can have it in their pocket, quickly, and without an internet connection?</description>
		<content:encoded><![CDATA[<p>erm, so they can have it in their pocket, quickly, and without an internet connection?</p>
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		<title>By: Brandon Thomson</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-81296</link>
		<dc:creator>Brandon Thomson</dc:creator>
		<pubDate>Sun, 01 Feb 2009 23:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-81296</guid>
		<description>Good grief, Mac users have too much money... why do they pay for something you can get for free online...</description>
		<content:encoded><![CDATA[<p>Good grief, Mac users have too much money&#8230; why do they pay for something you can get for free online&#8230;</p>
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		<title>By: Game Design Student</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-62323</link>
		<dc:creator>Game Design Student</dc:creator>
		<pubDate>Mon, 17 Nov 2008 16:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-62323</guid>
		<description>My friends and I have been planning an app for app store, this post puts it in perspective.  100 sales a week as a &quot;long tail&quot; sounds pretty good to me!</description>
		<content:encoded><![CDATA[<p>My friends and I have been planning an app for app store, this post puts it in perspective.  100 sales a week as a &#8220;long tail&#8221; sounds pretty good to me!</p>
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		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-46313</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Tue, 16 Sep 2008 14:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-46313</guid>
		<description>Yeah, if you could do a new product every month, then after five years, you&#039;d have sold 780,000 copies of 60 different games.

Of course, real life does not always quite work like that.

I&#039;d also like to think that some of the products/games might be quite popular, making it a hit driven long tailed many headed monster.</description>
		<content:encoded><![CDATA[<p>Yeah, if you could do a new product every month, then after five years, you&#8217;d have sold 780,000 copies of 60 different games.</p>
<p>Of course, real life does not always quite work like that.</p>
<p>I&#8217;d also like to think that some of the products/games might be quite popular, making it a hit driven long tailed many headed monster.</p>
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		<title>By: davefb</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-46211</link>
		<dc:creator>davefb</dc:creator>
		<pubDate>Tue, 16 Sep 2008 08:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-46211</guid>
		<description>after i finish the ngage thing i&#039;m working on, i&#039;m porting it to iphone....

which i&#039;m looking forward to...... or maybe not ( since the codebase is already port from brew to ds to ngage :-/ ).

was just wondering if there was a model for .99$ product with relatively low production values... 
i guess it would start to be interesting if you could get 10 of these 100 sales a week products .</description>
		<content:encoded><![CDATA[<p>after i finish the ngage thing i&#8217;m working on, i&#8217;m porting it to iphone&#8230;.</p>
<p>which i&#8217;m looking forward to&#8230;&#8230; or maybe not ( since the codebase is already port from brew to ds to ngage :-/ ).</p>
<p>was just wondering if there was a model for .99$ product with relatively low production values&#8230;<br />
i guess it would start to be interesting if you could get 10 of these 100 sales a week products .</p>
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	<item>
		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-45947</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-45947</guid>
		<description>Sales seem to have leveled off at around 100 per week.  So it looks like I&#039;ll have to look elsewhere to make my fortune :)  Still, maybe the &quot;long tail&quot; will continue to trickle in.  I just need lots of long tails.

You working on the iPhone Dave?</description>
		<content:encoded><![CDATA[<p>Sales seem to have leveled off at around 100 per week.  So it looks like I&#8217;ll have to look elsewhere to make my fortune :)  Still, maybe the &#8220;long tail&#8221; will continue to trickle in.  I just need lots of long tails.</p>
<p>You working on the iPhone Dave?</p>
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		<title>By: davefb</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-45849</link>
		<dc:creator>davefb</dc:creator>
		<pubDate>Mon, 15 Sep 2008 09:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-45849</guid>
		<description>any update mick ?</description>
		<content:encoded><![CDATA[<p>any update mick ?</p>
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	<item>
		<title>By: Johan</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-41247</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Mon, 08 Sep 2008 13:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-41247</guid>
		<description>So now you&#039;re doing 61 sales @ $.99 on average, but perhaps you could sell 7 a day @ $9.99 and make more money. Heck, if you even find one who&#039;ll buy it @ $99.99 each day you&#039;ll make an even sweeter profit. It&#039;s a kick in the nuts to those 1999-a-day who thought it was great when it was free, but who cares about them when you can make real money?</description>
		<content:encoded><![CDATA[<p>So now you&#8217;re doing 61 sales @ $.99 on average, but perhaps you could sell 7 a day @ $9.99 and make more money. Heck, if you even find one who&#8217;ll buy it @ $99.99 each day you&#8217;ll make an even sweeter profit. It&#8217;s a kick in the nuts to those 1999-a-day who thought it was great when it was free, but who cares about them when you can make real money?</p>
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		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-38921</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-38921</guid>
		<description>Hi Dave,  yup, the &quot;free for a limited time&quot; is a nice simple ploy for effortless marketing.

Follow up requires me to stop being so lazy, so might take a while :)</description>
		<content:encoded><![CDATA[<p>Hi Dave,  yup, the &#8220;free for a limited time&#8221; is a nice simple ploy for effortless marketing.</p>
<p>Follow up requires me to stop being so lazy, so might take a while :)</p>
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		<title>By: davefb</title>
		<link>http://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/comment-page-1/#comment-38804</link>
		<dc:creator>davefb</dc:creator>
		<pubDate>Thu, 04 Sep 2008 10:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=143#comment-38804</guid>
		<description>nice one mick :D.

i&#039;d say that &quot;loss leaders&quot; or &#039;free for a limited time&#039; are pretty much standard marketing ploys though in other markets..
i guess you could even get some &#039;nice artwork&#039; in and do the &#039;pretty version&#039; for a higher price... like a car company might do :)

so the big question.. whats the follow up going to be ;)</description>
		<content:encoded><![CDATA[<p>nice one mick :D.</p>
<p>i&#8217;d say that &#8220;loss leaders&#8221; or &#8216;free for a limited time&#8217; are pretty much standard marketing ploys though in other markets..<br />
i guess you could even get some &#8216;nice artwork&#8217; in and do the &#8216;pretty version&#8217; for a higher price&#8230; like a car company might do :)</p>
<p>so the big question.. whats the follow up going to be ;)</p>
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