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	<title>Comments on: Measuring Responsiveness in Video Games</title>
	<atom:link href="http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<item>
		<title>By: Pimp My Nintendo</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-126623</link>
		<dc:creator>Pimp My Nintendo</dc:creator>
		<pubDate>Sun, 02 Aug 2009 15:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-126623</guid>
		<description>I agree that including lag in a review should be mandatory for game publications. I hope you shopped this out for publication. What a great topic</description>
		<content:encoded><![CDATA[<p>I agree that including lag in a review should be mandatory for game publications. I hope you shopped this out for publication. What a great topic</p>
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		<title>By: James</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-116563</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 13 Jun 2009 09:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-116563</guid>
		<description>I think the software developers are not taking the Playstation 3 to the limit that is why most of games don&#039;t reach 60 frames per a second. Also maybe the games that run on 1080p have a better chance of hitting 60 frames per a second.</description>
		<content:encoded><![CDATA[<p>I think the software developers are not taking the Playstation 3 to the limit that is why most of games don&#8217;t reach 60 frames per a second. Also maybe the games that run on 1080p have a better chance of hitting 60 frames per a second.</p>
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		<title>By: Best Flat Screen TV</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-97039</link>
		<dc:creator>Best Flat Screen TV</dc:creator>
		<pubDate>Wed, 25 Mar 2009 10:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-97039</guid>
		<description>Slowly but surely the top LCD and Plasma Televisions are getting to grips with combining TV PIctures and gaming technology. Something that should have been straight forward to do for some reason always got held back. Interesting article</description>
		<content:encoded><![CDATA[<p>Slowly but surely the top LCD and Plasma Televisions are getting to grips with combining TV PIctures and gaming technology. Something that should have been straight forward to do for some reason always got held back. Interesting article</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: biodiesel forum</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-76688</link>
		<dc:creator>biodiesel forum</dc:creator>
		<pubDate>Fri, 16 Jan 2009 23:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-76688</guid>
		<description>Thanks for explanation Mick West.</description>
		<content:encoded><![CDATA[<p>Thanks for explanation Mick West.</p>
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	<item>
		<title>By: Games Now</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-73612</link>
		<dc:creator>Games Now</dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-73612</guid>
		<description>Nice experiment !  I&#039;m going to try it with a processional camera tomorrow at work - we have a xbox 360 and a bunch o cameras there.
Thanks for the great read. Stumbled !</description>
		<content:encoded><![CDATA[<p>Nice experiment !  I&#8217;m going to try it with a processional camera tomorrow at work &#8211; we have a xbox 360 and a bunch o cameras there.<br />
Thanks for the great read. Stumbled !</p>
]]></content:encoded>
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	<item>
		<title>By: The Official Site of Benjamin J Heckendorn</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-65785</link>
		<dc:creator>The Official Site of Benjamin J Heckendorn</dc:creator>
		<pubDate>Fri, 05 Dec 2008 19:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-65785</guid>
		<description>[...] To read the original article that inspired the customer to have me create this, click here. [...]</description>
		<content:encoded><![CDATA[<p>[...] To read the original article that inspired the customer to have me create this, click here. [...]</p>
]]></content:encoded>
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		<title>By: Kriss</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-65749</link>
		<dc:creator>Kriss</dc:creator>
		<pubDate>Fri, 05 Dec 2008 13:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-65749</guid>
		<description>I think it is absurd that you expect game reviews to do something useful rather than twitter on like the frustrated writers they are.</description>
		<content:encoded><![CDATA[<p>I think it is absurd that you expect game reviews to do something useful rather than twitter on like the frustrated writers they are.</p>
]]></content:encoded>
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	<item>
		<title>By: Manix</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-20641</link>
		<dc:creator>Manix</dc:creator>
		<pubDate>Wed, 02 Jul 2008 11:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-20641</guid>
		<description>Oh..ok Mick. 

Anyway, thanks for this really informative article. I&#039;ve already faved your website. :)</description>
		<content:encoded><![CDATA[<p>Oh..ok Mick. </p>
<p>Anyway, thanks for this really informative article. I&#8217;ve already faved your website. :)</p>
]]></content:encoded>
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	<item>
		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-20468</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Mon, 30 Jun 2008 13:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-20468</guid>
		<description>The PS3 and 360 have similar amounts of power, but it&#039;s arranged differently on each system.  So the same game can run differently on each system, sometimes being at 30 on one (usually the PS3) and 60 on the other.  Or a game might maintain a more steady 30 on one system, and drop (more) on the other.  All things being equal, this would obviously result in a drop in responsiveness.

It&#039;s also possible that different engines might introduce an extra game frame of lag in the processing -&gt; rendering pipeline.  This might vary by platform. 

However, there is no inherent reason why games on one platform will always be less responsive than on another.</description>
		<content:encoded><![CDATA[<p>The PS3 and 360 have similar amounts of power, but it&#8217;s arranged differently on each system.  So the same game can run differently on each system, sometimes being at 30 on one (usually the PS3) and 60 on the other.  Or a game might maintain a more steady 30 on one system, and drop (more) on the other.  All things being equal, this would obviously result in a drop in responsiveness.</p>
<p>It&#8217;s also possible that different engines might introduce an extra game frame of lag in the processing -> rendering pipeline.  This might vary by platform. </p>
<p>However, there is no inherent reason why games on one platform will always be less responsive than on another.</p>
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	<item>
		<title>By: Manix</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-20451</link>
		<dc:creator>Manix</dc:creator>
		<pubDate>Mon, 30 Jun 2008 07:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-20451</guid>
		<description>&quot;The &#039;feel&#039; of a game is in large part described in terms of how &#039;responsive&#039; it is.&quot;

Yes. Very true. This responsiveness truly determines the quality of the game as we perceive.

Do you think there will be any difference in games between PS3 and 360?</description>
		<content:encoded><![CDATA[<p>&#8220;The &#8216;feel&#8217; of a game is in large part described in terms of how &#8216;responsive&#8217; it is.&#8221;</p>
<p>Yes. Very true. This responsiveness truly determines the quality of the game as we perceive.</p>
<p>Do you think there will be any difference in games between PS3 and 360?</p>
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