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	<title>Comments on: Measuring Responsiveness in Video Games</title>
	<atom:link href="http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<title>By: Lag: The Bane Of Touch Screens &#124; Games from Within</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-212475</link>
		<dc:creator>Lag: The Bane Of Touch Screens &#124; Games from Within</dc:creator>
		<pubDate>Wed, 24 Aug 2011 02:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-212475</guid>
		<description>[...] West wrote a great article on the causes of lag in games, followed up by another one in how to measure it. I&#8217;m going to apply some of that to the lag I was experiencing in my [...]</description>
		<content:encoded><![CDATA[<p>[...] West wrote a great article on the causes of lag in games, followed up by another one in how to measure it. I&#8217;m going to apply some of that to the lag I was experiencing in my [...]</p>
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	<item>
		<title>By: Learn how to play a guitar today. Lots of video tutorials and guides</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-212186</link>
		<dc:creator>Learn how to play a guitar today. Lots of video tutorials and guides</dc:creator>
		<pubDate>Mon, 08 Aug 2011 06:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-212186</guid>
		<description>&lt;strong&gt;Learn how to play a guitar today. Lots of video tutorials and guides...&lt;/strong&gt;

Cowboy Programming &#187; Measuring Responsiveness in Video Games...</description>
		<content:encoded><![CDATA[<p><strong>Learn how to play a guitar today. Lots of video tutorials and guides&#8230;</strong></p>
<p>Cowboy Programming &raquo; Measuring Responsiveness in Video Games&#8230;</p>
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	<item>
		<title>By: Pimp My Nintendo</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-126623</link>
		<dc:creator>Pimp My Nintendo</dc:creator>
		<pubDate>Sun, 02 Aug 2009 15:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-126623</guid>
		<description>I agree that including lag in a review should be mandatory for game publications. I hope you shopped this out for publication. What a great topic</description>
		<content:encoded><![CDATA[<p>I agree that including lag in a review should be mandatory for game publications. I hope you shopped this out for publication. What a great topic</p>
]]></content:encoded>
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	<item>
		<title>By: James</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-116563</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 13 Jun 2009 09:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-116563</guid>
		<description>I think the software developers are not taking the Playstation 3 to the limit that is why most of games don&#039;t reach 60 frames per a second. Also maybe the games that run on 1080p have a better chance of hitting 60 frames per a second.</description>
		<content:encoded><![CDATA[<p>I think the software developers are not taking the Playstation 3 to the limit that is why most of games don&#8217;t reach 60 frames per a second. Also maybe the games that run on 1080p have a better chance of hitting 60 frames per a second.</p>
]]></content:encoded>
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	<item>
		<title>By: Best Flat Screen TV</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-97039</link>
		<dc:creator>Best Flat Screen TV</dc:creator>
		<pubDate>Wed, 25 Mar 2009 10:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-97039</guid>
		<description>Slowly but surely the top LCD and Plasma Televisions are getting to grips with combining TV PIctures and gaming technology. Something that should have been straight forward to do for some reason always got held back. Interesting article</description>
		<content:encoded><![CDATA[<p>Slowly but surely the top LCD and Plasma Televisions are getting to grips with combining TV PIctures and gaming technology. Something that should have been straight forward to do for some reason always got held back. Interesting article</p>
]]></content:encoded>
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	<item>
		<title>By: biodiesel forum</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-76688</link>
		<dc:creator>biodiesel forum</dc:creator>
		<pubDate>Fri, 16 Jan 2009 23:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-76688</guid>
		<description>Thanks for explanation Mick West.</description>
		<content:encoded><![CDATA[<p>Thanks for explanation Mick West.</p>
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		<title>By: Games Now</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-73612</link>
		<dc:creator>Games Now</dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-73612</guid>
		<description>Nice experiment !  I&#039;m going to try it with a processional camera tomorrow at work - we have a xbox 360 and a bunch o cameras there.
Thanks for the great read. Stumbled !</description>
		<content:encoded><![CDATA[<p>Nice experiment !  I&#8217;m going to try it with a processional camera tomorrow at work &#8211; we have a xbox 360 and a bunch o cameras there.<br />
Thanks for the great read. Stumbled !</p>
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	<item>
		<title>By: The Official Site of Benjamin J Heckendorn</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-65785</link>
		<dc:creator>The Official Site of Benjamin J Heckendorn</dc:creator>
		<pubDate>Fri, 05 Dec 2008 19:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-65785</guid>
		<description>[...] To read the original article that inspired the customer to have me create this, click here. [...]</description>
		<content:encoded><![CDATA[<p>[...] To read the original article that inspired the customer to have me create this, click here. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Kriss</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-65749</link>
		<dc:creator>Kriss</dc:creator>
		<pubDate>Fri, 05 Dec 2008 13:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-65749</guid>
		<description>I think it is absurd that you expect game reviews to do something useful rather than twitter on like the frustrated writers they are.</description>
		<content:encoded><![CDATA[<p>I think it is absurd that you expect game reviews to do something useful rather than twitter on like the frustrated writers they are.</p>
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	<item>
		<title>By: Manix</title>
		<link>http://cowboyprogramming.com/2008/05/30/measuring-responsiveness-in-video-games/comment-page-1/#comment-20641</link>
		<dc:creator>Manix</dc:creator>
		<pubDate>Wed, 02 Jul 2008 11:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=120#comment-20641</guid>
		<description>Oh..ok Mick. 

Anyway, thanks for this really informative article. I&#039;ve already faved your website. :)</description>
		<content:encoded><![CDATA[<p>Oh..ok Mick. </p>
<p>Anyway, thanks for this really informative article. I&#8217;ve already faved your website. :)</p>
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