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	<title>Comments on: Practical Hash IDs</title>
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	<description>Game Development and General Hacking by the Old West</description>
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		<title>By: Compile-Time Strings &#124; EntBlog</title>
		<link>http://cowboyprogramming.com/2007/01/04/practical-hash-ids/comment-page-1/#comment-105957</link>
		<dc:creator>Compile-Time Strings &#124; EntBlog</dc:creator>
		<pubDate>Tue, 28 Apr 2009 22:19:52 +0000</pubDate>
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		<description>[...] collision-free. More information in this usenet thread). Mick West proposes more solutions in his Practical Hash IDs [...]</description>
		<content:encoded><![CDATA[<p>[...] collision-free. More information in this usenet thread). Mick West proposes more solutions in his Practical Hash IDs [...]</p>
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		<title>By: Hashing made useful &#124; .mischief.mayhem.soap.</title>
		<link>http://cowboyprogramming.com/2007/01/04/practical-hash-ids/comment-page-1/#comment-21346</link>
		<dc:creator>Hashing made useful &#124; .mischief.mayhem.soap.</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:53:16 +0000</pubDate>
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		<description>[...] memory (complicates serialization). For more comprehensive discussion see article by Mick West - Practical Hash IDs (read it before continuing with this one).What&#8217;s the alternative? Well, we can use hash [...]</description>
		<content:encoded><![CDATA[<p>[...] memory (complicates serialization). For more comprehensive discussion see article by Mick West &#8211; Practical Hash IDs (read it before continuing with this one).What&#8217;s the alternative? Well, we can use hash [...]</p>
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