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	<title>Comments on: Pushing Buttons</title>
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	<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/</link>
	<description>Game Development and General Hacking by the Old West</description>
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		<title>By: waldkraiburg</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-140049</link>
		<dc:creator>waldkraiburg</dc:creator>
		<pubDate>Tue, 08 Dec 2009 08:59:33 +0000</pubDate>
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		<description>nice explanation, but not easy realize</description>
		<content:encoded><![CDATA[<p>nice explanation, but not easy realize</p>
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		<title>By: Angelreisen</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-139089</link>
		<dc:creator>Angelreisen</dc:creator>
		<pubDate>Sun, 29 Nov 2009 19:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=17#comment-139089</guid>
		<description>I like also the Hardnox C11 Stick. It works very well a long time.</description>
		<content:encoded><![CDATA[<p>I like also the Hardnox C11 Stick. It works very well a long time.</p>
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		<title>By: xt Commerce Templates</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-128459</link>
		<dc:creator>xt Commerce Templates</dc:creator>
		<pubDate>Sat, 22 Aug 2009 09:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=17#comment-128459</guid>
		<description>I use a Hardnox C11 Stick, very cool tool and no problems like this.</description>
		<content:encoded><![CDATA[<p>I use a Hardnox C11 Stick, very cool tool and no problems like this.</p>
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		<title>By: Ape-Inago</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-64476</link>
		<dc:creator>Ape-Inago</dc:creator>
		<pubDate>Mon, 01 Dec 2008 03:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=17#comment-64476</guid>
		<description>what about the backflip (ground - &gt; crouch - &gt; jump ?)

if the user was moving, he&#039;s prolly trying a longjump.  I think (through experiance), that they detect this by deciding on how much the analog stick is tilted.</description>
		<content:encoded><![CDATA[<p>what about the backflip (ground &#8211; &gt; crouch &#8211; &gt; jump ?)</p>
<p>if the user was moving, he&#8217;s prolly trying a longjump.  I think (through experiance), that they detect this by deciding on how much the analog stick is tilted.</p>
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		<title>By: &#187; Prototyping for Game Feel</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-4251</link>
		<dc:creator>&#187; Prototyping for Game Feel</dc:creator>
		<pubDate>Wed, 03 Oct 2007 17:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=17#comment-4251</guid>
		<description>[...] It’s the fundamental activity of Super Mario 64 and it feels great. It has its quirks and input ambiguities, but it’s hard to argue that this sensation is the foundation the rest of the game sits on. [...]</description>
		<content:encoded><![CDATA[<p>[...] It’s the fundamental activity of Super Mario 64 and it feels great. It has its quirks and input ambiguities, but it’s hard to argue that this sensation is the foundation the rest of the game sits on. [...]</p>
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		<title>By: Mick West</title>
		<link>http://cowboyprogramming.com/2007/01/02/pushhing-buttons/comment-page-1/#comment-5</link>
		<dc:creator>Mick West</dc:creator>
		<pubDate>Fri, 05 Jan 2007 06:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://cowboyprogramming.com/?p=17#comment-5</guid>
		<description>Some comments on this article:

http://www.the-nextlevel.com/board/showthread.php?t=36523</description>
		<content:encoded><![CDATA[<p>Some comments on this article:</p>
<p><a href="http://www.the-nextlevel.com/board/showthread.php?t=36523" rel="nofollow">http://www.the-nextlevel.com/board/showthread.php?t=36523</a></p>
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